THE GAME SPHERE RUNDOWN

THEORY

25 APRIL 1996

A person who is failing in a game is one who is in total confusion about the game.

This confusion looks basically like this:

	1. He doesn’t know he is playing a game

	2. He doesn’t know if he is playing the game on his own self-determinism

	3. He doesn’t know the game consists of opponents and opposing concepts

Compounding the confusion is that he doesn’t know who he is in the game. He either:

	1. Plays on one side and resists the other side like mad

	2. Plays on both sides, alternating between the two, and accepts both of them

	3. Plays on both sides, alternating between the two, but resists both of them

When a Game Sphere is first approached, the whole game is sort of collapsed in on itself. In addition to all of the jumble mentioned above, all the Archetypes, or Players in the game, are “mushed” together also. They are fused, so to speak, and there is no space between them; therefore, the viewer is unable to see that there are individuals in the game rather than one conglomerated personality. 

The person playing the game is unknowingly being one or more Archetypes and is compulsively committing perpetrations and withholding, and dramatizing the self-righteous computations of one or both sides and has absolutely no clue whatsoever that all of the above is going on. He is so enmeshed in the game that he can’t see the forest for the trees, so to speak. The whole area is just one big confused, jumbled, tangled ball of Game, Theme, Archetypes, Perpetrations, Withholds and Self-Righteous Computations.

What the Game Sphere process does is untangle the mess. It separates out each of these components, Archetype by Archetype. It is like rebuilding an engine. Take that sucker apart, piece by piece! Spread all the parts out on the ground. Carburetor over here, pistons over there, nuts and bolts all over the place! And all the parts covered with grease and oil - YUK! Ah, but get them ALL out, all spread out in front of you but taken apart, separate, from each other. Clean them up, replace the broken or unusable ones, and put them back together. Voila! A beautiful new engine.  And, one has the other choice of going out and buying a brand new car!

This is what the Game Sphere process does. By the time the Game Sphere is completed, the viewer has before him all the parts of the whole, separated out where they can be thoroughly viewed and as-ised. The viewer can then decide, in present time, what parts he wants to keep, what parts he wants to change, and what parts he wants to toss away. He can then put the game back together sanely; or he can chuck the whole game and create a new one.

The Game Sphere Rundown is profoundly valuable for many reasons:

1.	The person realizes that an area of life in which he is participating is actually a 	game he is playing

2.	The game and all its components are untangled, giving him a clear overview of 	it, and, the ability to see its separate parts

3.	The game is completely dismantled and thoroughly viewed

4.	The oppositional nature of the game is removed and he becomes cause over the 	game by not having to compulsively bounce back and forth between opposing 	purposes, goals, valences and identities

5.	He can stop dramatizing the perpetrations and self-righteous computations of the 	personalities who were other-determinedly involved in the game

5.	He will know who he is in the game (be himself).

6.	With all the charge off, he has the freedom to choose, on his own
	self-determinism, whether to continue playing or not.

All of this is accomplished through the processing of Archetypes, which gives the illusion that it’s not the person’s own charge, thereby slipping past the defense mechanisms of the subconscious mind.

This is the basis for the utter workability of the Game Sphere Rundown. The results are spectacular!

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