MORE ON ARCHETYPES

10 APRIL 1996

An important factor regarding Archetypes in the Game Sphere Rundown is that the chances are high that the person who is clearing a particular Game is being, and/or has been in the past, one or more these Archetypes at any given time. In other words, the person, rather than being who he or she really is, is literally being someone else, the Archetype. In many cases, the person will switch back and forth, sometimes being one Archetype, then another.

Complicating matters further is the fact that, in some cases, the person feels affinity for one of the Archetypes and hatred for the other; yet the person will dramatize  both. This causes a huge internal conflict. Sometimes the person loves “himself” and other times he hates “himself.” The resulting confusion is enormous and makes for quite a tangled mess.

Example:

	Game Sphere:			“My Business and Career”
	1st Archetype:			“A Donald Trump”
	Opposite Archetype:		“A Homeless Bum”

This is an interesting example in that the first Archetype, “A Donald Trump,” was consciously chosen as a role model by the person. This Archetype is in the Game because the person wants him in the Game and knows he wants him in the Game. On the other hand, “A Homeless Bum” is intensely unwanted in the Game. This sets the person up to be at effect of both Archetypes. He idolizes one of them and is repulsed by the other; he wants to be just like Donald Trump, yet lives in constant terror that he will end up a homeless bum. Wanting to be like one so desperately and at the same time intensely resisting the other one, it is likely that he will be completely at effect of both, and therefore dramatize both. His life might look like a giant rollercoaster: going back and forth between having great wealth and then going broke, then back to great wealth again. In fact, it is well known that Donald Trump, though successful at the moment, has in fact rollercoastered financially himself, so the person who has the Archetypes, “A Donald Trump” AND “A Homeless Bum” has really got a convoluted Game running his life!

Example:

	Game Sphere:			“My Relationships with Men”
	1st Archetype:			“Mr. Needy”
	Opposite Archetype:		“Mr. ‘Don’t call me; I’ll call you’ ”

One can look at these two Archetypes and see how, in this case, both of them could produce unwanted results in this Game. “Mr Needy,” when reactivated in the Game, causes the person to feel lonely, abandoned and desperately wanting to reach out and get some attention — from anyone. Then “Mr. ‘Don’t call me; I’ll call you’ ” gets into the act and the person flips to the other side of the coin and becomes aloof, distant, with a “leave me alone” attitude. These personalities, totally contradictory, are both running their numbers in the Game; Meanwhile, the person himself feels crazy! He’s got two opposing emotions going on, sometimes within a span of a few minutes, and sometimes simultaneously!

Example:

	Game Sphere:			“Love”
	1st Archetype:			“A Compassionate Person”
	Opposite Archetype:		“A Psychopath”

Here we have an example in which one Archetype is the “good guy” and the other is the “bad guy.” When the person is being the “Compassionate Person,” all is well; when he is being “A Psychopath,” all is NOT well, needless to say!

Archetypes, when found and cleared, give a person the ability to be who he really is, that is, be in his own valence, instead of dramatizing Archetypes from the Game.

The sheer beauty and genius of the Game Sphere Rundown is that it bypasses the protective mechanism of the mind; it is an indirect process that allows a person to look at and clear his “case” from the viewpoint that it is not HIS case. In other words, when one finds Archetypes, it appears that the Archetypes have the charge, not the person running the Game Sphere. The mind relaxes; there is no “threat” involved in looking at “someone else’s charge.” So the mind opens the doors and says, “Sure, come on in. Take a look around. Take anything you want!” And thus the person has the chance to untangle the confusion and become powerful in life.

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