HOW TO DO THE GAME SPHERE RUNDOWN REPAIR LIST

3 MAY 1996

The Game Sphere Rundown seems to run so easily that a Repair List for it may very well be superfluous. At this point in time, I don’t know of anyone who has been in need of one while delivering the rundown.

However, it is always a good idea to have a repair list handy for any case action or rundown, in the event that one did need it. Sitting in session with a tangle on one’s hands and no repair list available is not the ideal circumstance!

THE GAME SPHERE RUNDOWN REPAIR LIST - BASIC STEPS
(Method 3)

1.	Call off the first item on the Repair List and note the read.

2.	If it reads, look directly at the viewer and ask the item again so that the viewer 	himself can confirm the read (and itsa about it, if he wants to).

3.	If the viewer says, “Yes,” indicate the item to the viewer.

4.	If Floating Needle and VGI’s, read the next item on the Repair list and repeat 	the 	above steps (unless that item got it and no more repair is needed).

5.	If no F/N, continue the handling by encouraging the viewer to elaborate and/or 	be specific about what the outness is.

6.	Indicate the viewer’s specific answer (the bypassed charge).

7. 	If still not handled, one could ask, “Is there an earlier time when your first 	answer was not accepted?” earlier/similar to F/N, or do an L4.

9.	On Step 2, if the item does not seem correct to the viewer, one could use the 	Suppressed , Invalidated and False buttons.

KEY POINTS TO A SUCCESSFUL REPAIR LIST HANDLING

Key Point:	When assessing any Repair List, never assume anything about 					any 		item that reads. If an item reads, ask the viewer about it first. If 		the 		item is correct to the viewer, only then do you indicate it.

Key Point:	The indication of the item back to the viewer may blow the bypassed 		charge right there, so only handle the item further if the charge has 		not blown.

Example:	1.	The item “WAS THERE NOTHING WRONG IN THE FIRST 			PLACE?” reads on the assessment.

		2.		Clearing Practitioner: “Was there nothing wrong in the first 				place?”

		3.		Viewer: “Yes. Nothing was wrong.” (Laugh)
		
		4.		Clearing Practitioner: “I’d like to indicate that there was nothing 				wrong in the first place.”

Result:	Floating Needle, VGI’s. (End of handling of that item)

Key Point:	Usually the viewer will confirm the read with a “yes” but will also 		itsa, either to say more about it, or tell you what the right item is, and 		so on. If he doesn’t, the indication alone may be not be enough to 		blow all the charge. In these cases you may need to Two-Way Comm 		to get more information.

Example:	1.		The Item “WAS YOUR FIRST ANSWER NOT ACCEPTED?” 				reads on the assessment.

		2.		Clearing Practitioner: “Was your first answer not accepted?”

		3.		Viewer: “Yes.”

		4.		Clearing Practitioner: “I’d like to indicate that your first answer 				was not accepted.”

		5.		Viewer: “OK.”  (No F/N - Continue handling)

		6.		Clearing Practitioner: “Tell me about your first answer.”

		7.		Viewer: “The first thing I thought of was ‘A Sorry-Ass Loser’.”

		8.		Clearing Practitioner: “I’d like to indicate that your first answer, 				‘A Sorry-Ass Loser,’ was not accepted, and that ‘A Sorry-Ass 				 Loser’ is your item.”

		9.		Viewer: “Thank you!”

Result:	Floating Needle, VGI’s. (End of handling of that item)

Key Point:	With some reading items, handling beyond the indication will 		likely 		be needed.

Example:	1.		The item “WAS IT NOT THE RIGHT THEME?” reads on the 				assessment.

		2.		Clearing Practitioner: “Was it not the right Theme?”

		3.		Viewer: “Uh, yeah, I said the Theme was ‘Winning the Lottery,’ 				but I don’t think that’s it.

		4.		Clearing Practitioner: “Thank you. I’d like to indicate that 				it was 				not the right Theme.  What is the right Theme?”

		5.		Viewer: “Now that I think about it, the Theme is actually 				‘Earning lots more money’.”

		6.		Clearing Practitioner: “Thank you. I’d like to indicate that the 				right Theme is ‘Earning lots more money’.”

		7.		Viewer: “That’s it, all right!”

Result:	Floating Needle, VGI’s, etc.

Under certain circumstances, a whole Game Sphere might have to be re-done if a Game Sphere, Theme or Archetype is wrong. For example, if it turned out that an Archetype was wrong, the Game Sphere, from that point on, may (or may not) have to be re-done, as 		all the items that followed the wrong one may be wrong also. Review the circumstances before deciding what to re-do, if anything.

The best handling of any Repair List would result from a Clearing Practitioner who has a conceptual understanding of the case action or rundown being run and adjusts his approach to the circumstances at hand, rather than a rote handling. Do not hesitate to Two-Way Comm any reading item to find out what is going on before jumping headlong into a handling. One is simply looking for the bypassed charge so it can be indicated, and handled, if needed.

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