THE GAMES SPHERE RUNDOWN STEP-BY-STEP

26 APRIL 1996

BASIC STEPS OF THE GAMES SPHERE RUNDOWN

1.	Find the Game Sphere the viewer is interested in

2.	Have the viewer find the Theme of the Game Sphere

3.	Find the first of six Archetypes (players) in the Game Sphere

4.	Run Do/Withhold on that Archetype

5.	Find the Self-Righteous Computation (or Safe Solution, Safe Assumption or Core 	Belief) of that Archetype

6.	Run the Self-Righteous Computation (or Safe Solution, Safe Assumption or Core 	Belief)

7.	Find the second Archetype in the Game Sphere

8.	Repeat Steps 4, 5 and 6.

9.	Find the third Archetype and repeat Steps 4, 5 & 6

10.	Continue until all six Archetypes are found and processed

11. If the Game Sphere is complete, find another Game Sphere that overlaps the one 	just completed and repeat Steps 2 through 10. One will most likely find a series 	of Game Spheres that overlap or are in some way related to each other.

	If the Game Sphere is not complete, more processes should be run on the six 	Archetypes found, until the Game Sphere is complete. Then find the next Game 	Sphere.

STEP ONE:

In the Games Sphere Rundown, the first step is to choose a Game; this would be an area that one is interested in. Perhaps it is a problem area that has never been resolved, or an area one has always wondered about or wanted to know more about. It could be a concept, condition, quality, etc., that one considers interesting, fun, valuable, puzzling, frightening, vital, or pertinent to one’s career, relationships, etc. There is no area or concept that would not be suitable for the Games Sphere Rundown. One could even run a Game Sphere called “ARC Breaks” or “Missed Withholds.” Any idea or area of interest, whether it be problematic, fun, or interesting, could be a Game. The main point is that one would have great interest in it; perhaps it would even make one laugh to think of it and about it.

STEP TWO:

The next step is to choose the Theme of the Game. This is a way of being more specific about it. If the Game Sphere is “Truth,” what about truth? What does the person want regarding Truth? The Theme can be a way of describing the Game Sphere in more detail, or it could be a statement of the outcome desired, concerning the Game Sphere. The Theme can be anything the person chooses, depending on where his interest lies.

Example:

Game Sphere: 		Truth

Possible Themes:	Seeking Truth
						Finding My Own Truths
						Lies My Father Told Me
						Self-Help Books that Confused Me
						To Be Responsible with the Truth

The Theme, like the Game itself, should be of great interest and produce laughter or, at the least, very good indicators.

Key Point: It is well worth taking the time to find just the right wording for both the Game Sphere and the Theme. Sometimes what comes up first is not THE Game Sphere or Theme, but if one follows it, like a clue on a trail, it can lead to the correct wording. An example from a real session: the person first said the Theme of the Game Sphere “Progress” is, “Nothing ever gets accomplished.” This was a good start but not the wording that made the person laugh or feel all that interested. By continuing to think about it, she finally said, “Well, what it really feels like is, ‘Let’s quit messing around and just get on with it!’ ” Then she laughed and said, “That’s it!” The first statement was in the right direction but just not quite “it.” By continuing to look, following the original concept that came up, she found just the right way to say it, a way that inspired and interested her: “Let’s quit messing around and just get on with it!” It is better to take the time to find the exact Game Sphere and Theme than to quickie through it and find oneself struggling later on in the process.

STEP THREE:

After one has chosen a Game Sphere and a Theme, one finds “Archetypes” to represent that Game and Theme. In all, six different Archetypes will be processed, but they are found and addressed one at a time.

Ideally, when looking for an archetype, one would find an identity, rather than a valence. As an example, let’s say that a person has chosen for his first Game the area of “Truth,” and the Theme of the Game is “Seeking Truth.” When looking for the Archetype that bests represents this Game and this Theme, it is better to find an identity rather than a valence. In other words, it would be better to come up with the Archetype, “A Spiritual Master,” rather than to name a specific person, such as “Jesus,” “Buddha,” etc. One is looking for a what, not a who.

The theory behind this is simple: whenever one uses a general personality rather than a specific person, one will automatically clear more charge, as the general personality covers so much more of an area than just one individual person would. Once one says “Jesus,” for example, one is limited to that period in history, that location on the planet, that particular religion, and so on. If one uses a general type of personality, such as, “A Spiritual Master,” then all times, all locations, all religions, etc., are included.

However, when one looks for an Archetype, one is drawing on personal experience, so quite often the first thought that comes up concerns a specific individual that one knows, has known, or knows about. One should not discount this answer, just because it is a valence, but rather, use it to find the identity. It is a clue that will lead to the general identity. As an example, using the Game of “Truth” and the Theme of “Seeking Truth,” one comes up with the Archetype of “Mother Teresa,” a specific person. One can then think about Mother Teresa and describe her to the Clearing Practitioner. This can lead to a general Archetype, such as, “A Nun,” “A Saint,” “A person who loves unconditionally,” “A person devoted to helping others,” etc.

Also, one can convert the valence into an identity by saying, “a Mother Teresa.” If one said, “the Mother Teresa,” then one is referring to a specific person, but if one said, “a Mother Teresa,” one has generalized the personality; one means, “any person who is like Mother Teresa.”

An Archetype does not have to be a one-word or two-word answer but neither should it be a long, drawn-out paragraph! Using one or two adjectives, particularly inventive or creative ones, work best because they pinpoint the essence of the Archetype for the viewer. Examples: “A rosary-bead-counting Nun” or “A no-sacrifice-is-too-great Saint.” There are no wrong answers, but the viewer who can cut loose and get creative gets excellent results!

Key Point: A whole Game Sphere might have to be re-done if a Game Sphere, Theme or Archetype is wrong. For example, if it turned out that an Archetype was wrong, the Game Sphere, from that point on, may (or may not) have to be re-done, as all the items that followed the wrong one may be wrong also. It is wise to spend all the time needed to find the Game Sphere, Theme and Archetypes in the beginning, rather than having to repair and re-do later on in the process!

STEP FOUR:

Once one has found the first Archetype, the next step of the Games Sphere Rundown is to run processes on it. Example: the first Archetype is, “A Saint.” Now the Clearing Practitioner asks these questions: “What does a (Saint) do? What does a (Saint) withhold?” These questions are asked repetively until the person either has a cognition and floating needle and so on, or runs out of answers.

STEP FIVE:		[REFERENCES:The Game Sphere Rundown Definitions
					The Game Sphere Process
					Self-Righteous Computations]
									
Finding the Self-Righteous Computation, Safe Solution, Safe Assumption or Core Belief of the Archetype is another key step in the Game Sphere Rundown. It is important for the viewer to fully understand the definitions of the words related to this part of the process and the distinctions between them. This has been fully covered in the bulletins named above. It is highly recommended that you have these bulletins in front of you for easy reference while reading the following explanation of what to do with the Self-Righteous Computation, Safe Solution, Safe Assumption or Core Belief that is found.

The Self-Righteous Computation, Safe Solution, Safe Assumption or Core Belief found is used in a process that entails some of the following buttons: Into, Out of, Win, Lose, Power, Right About, and so on. These, and many others, are listed in the bulletin called The Game Sphere Process.

Examples:

Game Sphere: 		Truth
Archetype:			A Saint
Core Belief:			It is better to give than to receive

Process questions:	What would the Core Belief, “It is better to give than 						to 						receive” get a person into?
						What would the Core Belief, “It is better to give than 						to 						receive” get a person out of?
						How would the Core Belief, “It is better to give than 						to 						receive” help a person win?
						What is right about the Core Belief, “It is better to give than 						to 						receive”? Etc.

Game Sphere: 		Truth
Archetype:			A Saint
Safe Assumption:	If I am a martyr, I will go to Heaven

Process questions:	What would the Safe Assumption, “If I am a martyr, 						I will go 						to Heaven,” get a person into?
						What would the Safe Assumption, “If I am a martyr, 						I will go 						to Heaven,” get a person out of?
						How would the Safe Assumption, “If I am a martyr, 						I 						will go 						to Heaven,” help a person win?
						What is right about the Safe Assumption, “If I am a 						martyr, I 						will go to Heaven”?  Etc.

and so on, as shown in the bulletin The Game Sphere Process.
Although there are many buttons, one just runs the process to an EP, or less ideal, until the person runs out of answers. Then one would find the Opposite Archetype to “A Saint” and find its Self-Righteous Computation, Safe Solution, Safe Assumption or Core Belief and run it through the process buttons, as above.

SUMMARY

This bulletin is intended to be a step-by-step, basic description of how to do the Game Sphere Rundown. The other bulletins in this course provide many other details of the “how-to’s and why-for’s” and so on, of the rundown.

However, the plain fact is, as we all know, no matter how thorough a preparation course is, there is nothing as valuable and educational as getting in session and delivering the process!

You will find that the Game Sphere Rundown is easy to do because it is so spot-on in the way it finds and releases charge. Both viewer and Clearing Practitioner have a ball doing it - and the results are miraculous!

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