INTRODUCTION TO THE GAME SPHERE RUNDOWN

5 MAY 1996

GAME (noun) 1. a contest with certain rules which one side or person tries to win.  2. A business or occupation; a line. 3. an activity providing entertainment or amusement; a pastime.

FIELD (noun) 1. an area of activity, thought, study, or interest. 2. An area of human activity or interest: several fields of endeavor.

DOMAIN (noun) 1. a territory over which rule or control is exercised.  2. A sphere of activity, concern, or function; a field: the domain of history.

SPHERE (noun) 1. the extent of a person’s knowledge, interests, or social position.  2. an area of power, control, or influence; domain. 3. a field of interest or activity.

GAME SPHERE (noun) 1. an area of Life that is a game for you.  2. any area of Life that you are interested in, want to know more about, want to resolve, etc.

RUNDOWN (noun) 1. a series of processes used in Clearing to bring about a specific result.

GAME SPHERE RUNDOWN 1. a powerful Clearing rundown designed to bring total self-determinism to the games one is playing in life.

WHAT IS THE GAME SPHERE RUNDOWN ABOUT?

The Game Sphere Rundown entails inspecting areas of life that one has been stuck in or that one has great interest in, or both. It provides the opportunity to clear areas in life that perhaps have not been resolved by other Clearing processes.

The Game Sphere Rundown helps a person to view an area of life in such a way as to dismantle any mechanisms that have become obstacles and hindrances in the area. By doing this, one can first decide whether or not one even wants to continue playing the Game at all; further, if one does decide to continue the Game, one then can be at cause in the Game, rather than effect. And if one decides not to continue the Game, one is still at cause because one is choosing not to play. The Game Sphere Rundown allows a person to play or not play any Game, based on conscious choice rather than 

reactively playing or not playing. The purpose of the Game Sphere Rundown is to clear away the confusion and get clear on the Games one is playing in life.

THEME (noun) 1. topic or subject.  2. a description of the Game Sphere one has chosen that gives the Game a clearer definition.

PROTOTYPE (noun) 1. an original type, form, or instance that serves as a model on which later stages are based or judged.  2. an early, typical example. [Greek: prototupon, meaning original model.]

ARCHETYPE: 1. the original model or pattern from which copies are made, or out of which later forms develop; a prototype.  2. a player in a Game Sphere whose characteristics perfectly represent one aspect of a Game Sphere, be it “positively” or “negatively.”

WHAT DOES IT DO?

The Game Sphere Rundown addresses areas of life (Game Spheres) by finding and inspecting the Archetypes one has connected with those areas. These Archetypes represent various aspects of each Game Sphere. These “characters” are rarely in a Game Sphere by conscious choice; rather, they are present in a Game because they have become reactively identified with an area and therefore are not under one’s control. Their presence in a Game Sphere creates effects, sometimes negative, sometimes positive, of which one is not aware. The point is not whether they create positive or negative effects; the point is that the effects are unknown to the person and hence, not under the person’s control. This puts the person at effect in the Game, whether the effects are positive or negative.

The results of the Game Sphere Rundown are nothing short of phenomenal. By the time one has chosen a Game Sphere and Theme and has thoroughly viewed six different Archetypes and the parts or “roles” they play in the Game, one has pretty much dismantled the entire Game, from top to bottom. The resulting clarity allows a person to consciously choose, in present time, whether or not to continue playing the Game.

Once that decision has been made, the person is free to reassemble the Game totally by choice, or as we say, at cause. Now he can reconstruct the Game, based on present time criteria instead of past, reactive criteria running the Game for him. If he chooses to not play the Game at all anymore, then he is ending the Game, ending it with full awareness that he is ending it. It is complete. By ending cycle on that Game, he now has the space to create a new Game!

It doesn’t matter whether one continues to play a Game or not; what matters is that he is playing or not playing by conscious choice, based on present time circumstances.

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