GAME SPHERE RUNDOWN DEFINITIONS

21 APRIL 1996

VIEW (verb) 1. to see; look at.  2. to look at carefully; inspect.

VIEWER (noun) 1. any person who is being cleared by a Clearing Practitioner and is looking at and carefully inspecting something, based on the Clearing questions being asked him.

GAME (noun) 1. a contest with certain rules which one side or person tries to win.  2. A business or occupation; a line. 3. an activity providing entertainment or amusement; a pastime.

FIELD (noun) 1. an area of activity, thought, study, or interest. 2. An area of human activity or interest: several fields of endeavor.

DOMAIN (noun) 1. a territory over which rule or control is exercised.  2. A sphere of activity, concern, or function; a field: the domain of history.

SPHERE (noun) 1. the extent of a person’s knowledge, interests, or social position.  2. an area of power, control, or influence; domain. 3. a field of interest or activity.

GAME SPHERE (noun) 1. an area of Life that is a game for you.  2. any area of Life that you are interested in, want to know more about, want to resolve, etc.

Examples:	Trust	Career	Decision-Making
		Marriage	Self-Esteem	Depression
		Control	Freedom	Health
		Sex	Family	Spirituality

RUNDOWN (noun) 1. a series of processes used in Clearing to bring about a specific result.

GAME SPHERE RUNDOWN 1. a powerful Clearing rundown designed to bring total self-determinism to the games one is playing in life.

THEME (noun) 1. topic or subject.  2. a description of the Game Sphere one has chosen that gives the Game a clearer definition.

Examples:	Should I change my career? 	(Game Sphere: Career)
		Loving myself the way I am.	(Game Sphere: Self-Esteem)
		Finding my soulmate.		(Game Sphere: Marriage
		I want to be free!			(Game Sphere: Freedom)

3. the goal, prize or reward of a Game Sphere. 

Examples:	CEO of my company		(Game Sphere: Career)
		I have complete trust in myself	(Game Sphere: Self-Esteem)
		Happily married			(Game Sphere: Marriage
		100% out of debt in 6 months	(Game Sphere: Freedom)

PROTOTYPE (noun) 1. an original type, form, or instance that serves as a model on which later stages are based or judged.  2. an early, typical example. [Greek: prototupon, meaning original model.]

ARCHETYPE: 1. the original model or pattern from which copies are made, or out of which later forms develop; a prototype.  2. a player in a Game Sphere whose characteristics perfectly represent one aspect of a Game Sphere, be it “positively” or “negatively.”

Examples:

	Someone who could sell ice to an Eskimo	(Game Sphere: Career)
	A powerful yet humble person			(Game Sphere: Self-Esteem)
	Someone loving and loyal			(Game Sphere: Marriage)
	A free spirit who has no ties			(Game Sphere: Freedom)

Examples:

	A timid, shy salesperson 			(Game Sphere: Career)
	A self-serving egomaniac			(Game Sphere: Self-Esteem)
	An adulterer					(Game Sphere: Marriage)
	A slave						(Game Sphere: Freedom)

Examples:

	An Oprah Winfrey			(Game Sphere: Career)
	A Dr. Norman Vincent Peale			(Game Sphere: Self-Esteem)
	A Joanne Woodward			(Game Sphere: Marriage)
	A Bill Gates					(Game Sphere: Freedom)

Key Point: The above examples are purely subjective; that is, they are only appropriate if they align  with the person’s own viewpoints about the Game Sphere.

DRAMATIZE (verb) 1. to act out. 2. to re-enact in present time something that happened in the past, without being aware that one is doing so; one thinks one is acting in present time but is actually acting out something from the past. 3. to play the part, like an actor, of someone one has known, knows now, or knows of; in effect, to become that person and think and act accordingly, even if it is non-survival to do so. 4. In relation to the Game Sphere Rundown, to dramatize is the action of unconsciously putting aside one’s own personality and taking on the personality of one (or more) of the Archetypes in a Game Sphere. 

Example:	At 5 years old, Jo witnessed an incident in which her Mother was 		cooking and suddenly the frying pan caught fire. Her Mother was 		frozen with fear and all she could do was stand there and scream. At 		30 years old, Jo herself was happily cooking when suddenly a paper 		towel got too near the burner and caught fire. Jo was frozen with fear 		and all she could do was stand there and scream. Jo was dramatizing 		her Mother’s behavior from the past.

Example:	Fred Jones was usually a kind, gentle person, but whenever 		he was 		involved in a Real Estate transaction, his behavior changed radically 		and he became ruthless and tyrannical, much like Bill Smith, the top-		selling salesman in his company. In his career in Real Estate, Fred 		dramatizes the personality of Bill Smith.

DO (verb) 1. to act; behave. 2. to get along; manage. 3 to carry out; perform. 4. to be the cause of; bring about.

PERPETRATION  1. the action of doing, performing, or committing (a crime, etc.).

Types of perpetrations:

a. 	an unintended bad result. Examples: Forgetting to keep an appointment; saying something one 	meant as a compliment but it upsets the person; getting stuck in traffic and being late for a meeting.

b.	something a person does to another that would upset him if someone did the same thing to him. 	Example: John Smith endangers other drivers by cutting in front of them when he’s in a hurry 	but becomes enraged when another driver does the same thing to him.

c. 	an aggressive or destructive act which harms broadly. Examples: the David Koresh incident; a 	train wreck; war; an abortion clinic bombing. 

d.	an intentionally committed harmful act, overt or covert, that is committed in an effort to solve a 	problem. Example: Having financial difficulties and robbing a bank (overt) or embezzling 	(covert).

e.	perpetration of omission: a failure to do or act that causes harm or damage. Examples: 	 Borrowing something from someone and not returning it; breaking a glass on the floor and not 	cleaning up every bit of the broken pieces; finding out that an event has been cancelled and not 	 calling and telling a person whom you knew was excited about it and intended to attend.

WITHHOLD (noun) 1. an undisclosed perpetration.  Example: a person steals from his employer and doesn’t tell anyone.

2. the act of keeping secret the fact that one has broken a moral code to which one had voluntarily agreed to follow or be loyal.

Example: Back in 1955 Diane was a faithful member of the Catholic Church. One Friday a schoolmate offered her a bite of a hamburger. Knowing it was against the moral code of the Church to eat meat on Fridays, Diane ate it anyway and then decided not to tell anyone, even the Priest.

3. something a person has done and has not told anyone for fear that revealing it would be dangerous to his well-being.

Example: As a teenager, Allen was jailed one night for being a passenger in a car driven by an underage, drunken driver. Allen, now 28, omits revealing this fact on his new job application.

4. an idea, fact, event or circumstance which a person keeps to himself because telling it would do more harm than good.

Example: Grace finds out that her sister Nancy’s boyfriend Ed was once unfaithful to her 10 years ago. Nancy and Ed have been happily married for 8 years. Grace realizes there would be nothing gained and much to lose by telling Nancy now.

INTENTION (noun)  1. a command from the mind that helps to bring about a result.  [Latin intendere, from in- toward + tendere stretch (the mind or thought)] Example: Bill had the intention to find a parking space right in front of the store.

INTEND (verb)  1. to have in the mind as a purpose, plan; something to be done.  2. to hold an idea before the mind to its manifestation.

POSTULATE (noun)  1. something taken for granted or assumed as a basis for reasoning; a fundamental principle.

Examples: 	The earth is round
		One plus one equals two
		I am always right
		An idle mind is the Devil’s workshop

2. a consideration generated by the Being; a self-created truth.

Examples:	If I disobey my parents, I won’t get to Heaven
		The youngest child in a family lives a charmed life
		Women talk too much
		It’s impossible for a man to be monogamous

3. a self-created thought which prejudices a person’s perception of past, present or future experience.

Examples:  	Joe has the postulate: “All older boys are bullies.” When Joe recalls his 		childhood days, his memories contain the “fact” that all the older boys he knew 		were bullies, even though most of them were not; in present time, when he meets 		any male who is older than he is, he perceives him as a bully and is instantly afraid 		of him; and when he looks into the future, all he sees is a world full of older men 		who are bullies, sitting out there, waiting to pounce on him.

		Liz has the postulate: “Rules are made to be broken.” When she recalls her 		past, she can, with no reservation or doubt, justify every rule she ever broke; she 		breaks rules in the present and feels no remorse; and she “knows” that if she breaks 		any rule in the future, it will be for a perfectly good reason.

4. a self-created idea or consideration on which intentions are based.

Examples:  	Fred has the postulate: “All women nag men to death.” Based on this 		 postulate, Fred intends to remain a bachelor all his life.

		Ellie has the postulate: “The only way to feel secure is to marry into 		money.” Based on that postulate, Ellie intends to marry a rich man, whether she 		loves him or not.

JUSTIFICATION (noun) 1. the act of explaining one’s conduct in an effort to convince oneself that it is unquestionably right, correct, appropriate, etc.

JUSTIFY (verb) 1. to prove or show sufficient reason for doing something. 

Examples:		I stopped because the traffic light turned red.
			The jar was empty so I threw it away.
			Since it was dark, I turned on the light.

2. to make excuses for committing a perpetration so that it seems perfectly reasonable and right that one did it; one does something one truly believes is wrong and yet desperately wants to believe is right and so tries to convince himself and/or others as to why it was right.

Examples:		My Mother told me never to trust anyone, so I don’t.

			‘What they don’t know won’t hurt them,’ I always say.
			
			Hey, he deserved it!

			I didn’t know! Why didn’t you TELL me?!

3. to provide an explanation for one’s conduct in an attempt to free oneself from feeling guilty or wrong.

Examples:		It’s only a ‘little white lie’ so it’s OK.

			It was my last chance at freedom, my fiancee will never 			know, all 			the guys do it, it’s part of the ritual, and......

			I was so busy, I forgot. I have too much to do; my work 			is more 			important; besides, I’m working hard for YOU!

			I’ve been good for a whole week. Just one piece of candy and 			then I’ll go right back on my diet.

SAFE (adjective) 1. that can be depended on; reliable; trustworthy. 2. not likely to cause harm or injury; not dangerous. 3. out of danger; secure. 4. not being exposed to harm, danger or risk.

SOLVE (verb)  1. to find the answer to; clear up; explain.  2. to find a solution for, explain, clear up, remove or find a way out of a problem. [Latin solvere to loosen, dissolve]

SOLUTION (noun)  1. an explanation; answer.  2. action or process of explaining, clearing up, removing or finding a way out of a problem.  3. what will cause a problem to dissipate and disappear.  4. something that permits one to escape from a problem without becoming cause over that problem. [Latin solutio, -onisa loosing, coming from solvere loosen, dissolve]

SAFE SOLUTION (noun) 1. a postulate that a person has assumed is true or valid, either consciously or unconsciously, that is supposed to solve a problem automatically, so that the person doesn’t have to confront it. The idea is, “I will install this safe solution as a permanent answer to any problem of this nature; then I won’t have to examine it or spend any energy on it; whenever a problem like this arises, my safe solution will kick in instantly and solve it for me.”  2. a supposedly reliable answer to a problem that leaves the person still feeling at effect of it; further, it doesn’t solve the problem at all, but rather, creates another problem or more problems; an answer that is intended to increase a person’s survival but often does just the opposite because it contains conflicting or non-survival ideas.

Examples:	

Problem:		I don’t get enough attention from my family.
Safe Solution: 		If I get sick, my family will give me more attention.

Problem:		People take advantage of me.
Safe Solution:		If I act like I’m angry, people will be so intimidated, they won't 			even try to pull one over on me!

Problem:		I never seem to get anywhere in life.
Safe Solution:		Nice guys finish last, so I’ll just be a mean S.O.B. and then I'll 			get ahead in this world!

Problem:		My whole office staff is ganging up on me
Safe Solution:		Winning means ‘to divide and conquer’

Problem:		My tooth aches all the time
Safe Solution:		Ignore it and it will go away

Problem:		I can’t seem to win, no matter what I do
Safe Solution:		Expecting the worst saves me from disappointment

ASSUME (verb) 1. to take for granted without actual proof.

ASSUMPTION (noun) 1. an idea taken for granted without actual proof.

SAFE ASSUMPTIONS (noun)  1. a type of postulate or Safe Solution that a person uses as an explanation for some mystery about his life, or life in general, that he can’t figure out.

Examples:

Mystery:			I can’t figure out why I get headaches all the time
Safe Assumption:		Everyone on Mom’s side of the family had migraines

Mystery:			Some guys get all the breaks; I never have any luck
Safe Assumption:		Life is unfair

Mystery:			Why did Jim leave me? He told me he loved me
Safe Assumption:		Men have a hard time being committed

Mystery:			This world is a cruel and brutal place
Safe Assumption:		God is punishing all of us for our sins

SELF-RIGHTEOUS COMPUTATION (noun)  1. a type of postulate that a person conjures up in order to make herself seem right and others seem wrong; it is any idea that allows her to feel superior to or better than [a particular person, a type of person, a group or type of group, or everyone else, in general].

Examples:		I’m smarter than most people.
			I try to be nice but what’s the use? People are jerks!
			No one cares as much as I do.
			I can do it better than anyone, so I should be in charge

BELIEF (noun)  1. mental acceptance of something as true, whether based on reason, prejudice or the authority of the source.  2. an opinion; expectation; judgement.

CORE BELIEF (noun) 1. a type of postulate which is the basis for how a person chooses to operate in life the essential or basic motivating belief of an Archetype in the Game Sphere.

Examples:		I hate people.
			Love makes the world go ’round.
			You can’t have it both ways.
			God is on my side.

Key Point: Safe Solutions, Safe Assumptions, Self-Righteous Computations and Core Beliefs are all types of postulates an individual could have. The difference between them is in some cases very slight, but technically, they are different and could elicit different answers from an individual. In the Game Sphere process, the individual is not answering for himself but rather is putting himself in the shoes of the Archetype, so to speak, and is answering on the basis of how he thinks the Archetype would answer. It is likely that the person could focus on one Archetype and would be able to come up with an answer for every one of these variations of the question, just as he could if he himself were being run on the questions. Just as it is important to find out which question is most appropriate for an individual, it is equally important to find out which question is most appropriate for each Archetype.

THE DETERMINING FACTORS ARE:

1.	Meter reads when clearing the term
2.	Viewer indicators are in or out
3.	The person’s ARC, or lack of it, to the Archetype

#1.	Meter reads when clearing the term:

	This factor is pretty obvious. If the meter reads while clearing the term, it means the term could be 	used successfully as a way to uncover charge.

#2.	Viewer indicators:

	Again, obvious. Viewer brightening up while clearing the term means it is understandable and real 	to him. It indicates to him.

#3.	The person’s ARC, or lack of it, with the Archetype:

	This factor needs some explanation. The Game Sphere process entails the Clearing Practitioner 	assisting the viewer in finding and processing six Archetypes in the Game Sphere, one at a time. 	The Clearing Practitioner will find that often the viewer has a lot of ARC with one Archetype but 	then a strong resistance or lack of ARC with its opposite Archetype.

For example, in the Game Sphere called “Spirituality,” the viewer’s first Archetype is “A Saint.” Sometimes - not always but sometimes - the viewer will resist looking for the “Self-Righteous Computation” of “A Saint.” The idea that a Saint would have a Self-Righteous Computation is inconceivable. “Saints don’t have Self-Righteous Computations. Saints are perfect. Saints are....you know, Saints!”

Of course, the ideal scene would be the viewer being able to confront the possibility that a Saint just might have a Self-Righteous Computation, and that finding it and running it could produce some tremendous results for the viewer; however, the Clearing Practitioner should not try to force the viewer to come up with a Self-Righteous Computation for a Saint but rather, ask, “What would be the Core Belief of a Saint?” or “What would be a Safe Assumption for a Saint?” Etc.

So we’re not just looking at meter reads and indicators, and we’re not finding out which term is appropriate on a one-shot basis. What is right for one Archetype may be wrong for another, in the viewer’s eyes, and if the Clearing Practitioner tries to force the issue, he can give the person a wrong indication, cause an ARC break, or both. Use the term that bests suits the particular Archetype one is focused on, and don’t assume that it is then correct for all the other Archetypes in the Game Sphere.
	
It would also be possible to expand the process by asking for more than one of them, or all of them:

Example:	What would be a Safe Solution for a (Archetype)?
		What would be a Safe Assumption for a (Archetype)?
		What would be the Self-Righteous Computation of a (Archetype)?
		What would be the Core Belief of a (Archetype)?
	
In the interest of keeping the process as simple as possible, expanding the process is not recommended unless the Clearing Practitioner is very experienced in running the process and has a strong sense that it would be helpful to use more than one question.

TOTAL FREEDOM (noun) 1. the ability to consciously choose to play or not play any game, any place, any time, based on present time circumstances rather than on reactive circumstances from the past.  2. the ability to be at cause in the games one is playing or not playing.

Understanding the above words and definitions is a key factor to the success of the Game Sphere Rundown. With these words cleared and understood, the Game Sphere Rundown will be easy, fun and extremely valuable in producing the desired results.

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