GAME SPHERE RUNDOWN DEFINITIONS

16 APRIL 1996

GAME (noun) 1. a contest with certain rules which one side or person tries to win.  2. A business or occupation; a line. 3. an activity providing entertainment or amusement; a pastime.  4. an activity consisting of freedoms, barriers and purposes.

FIELD (noun) 1. an area of activity, thought, study, or interest. 2. An area of human activity or interest: several fields of endeavor.

DOMAIN (noun) 1. a territory over which rule or control is exercised.
2. A sphere of activity, concern, or function; a field: the domain of history.

SPHERE (noun) 1. the extent of a person’s knowledge, interests, or social position.  2. an area of power, control, or influence; domain. 3. a field of interest or activity.

GAME SPHERE (noun) 1. an area of Life that is a game for you.  2. any area of Life that you are interested in, want to know more about, want to resolve, etc.

Examples:	Trust	Career	Decision-Making
		Marriage	Self-Esteem	Depression
		Control	Freedom	Health
		Sex	Family	Spirituality

RUNDOWN (noun) 1. a series of processes used in Clearing to bring about a specific result.

GAME SPHERE RUNDOWN 1. a powerful Clearing rundown designed to bring total self-determinism to the games one is playing in life.

THEME (noun) 1. topic or subject.  2. a description of the Game Sphere one has chosen that gives the Game a clearer definition.

Examples:	Should I change my career? 	(Game Sphere: Career)
		Loving myself the way I am.	(Game Sphere: Self-Esteem)
		Finding my soulmate.	(Game Sphere: Marriage
		I want to be free!		(Game Sphere: Freedom)

3. the goal, prize or reward of a Game Sphere. 

Examples:	CEO of my company		(Game Sphere: Career)
		I have complete trust in myself	(Game Sphere: Self-Esteem)
		Happily married		(Game Sphere: Marriage
		100% out of debt in 6 months	(Game Sphere: Freedom)

PROTOTYPE (noun) 1. An original type, form, or instance that serves as a model on which later stages are based or judged.  2. An early, typical example. [Greek: prototupon, meaning original model.]

ARCHETYPE: 1. The original model or pattern from which copies are made, or out of which later forms develop; a prototype.  2. A player in a Game Sphere whose characteristics perfectly represent an aspect of a Game Sphere.

Examples:	A successful salesperson 	(Game Sphere: Career)
		A powerful yet humble person	(Game Sphere: Self-Esteem)
		Someone loving and loyal	(Game Sphere: Marriage)
		A free spirit who has no ties	(Game Sphere: Freedom)

DRAMATIZE (verb) 1. to act out. 2. to re-enact in present time something that happened in the past, without being aware that one is doing so; one thinks one is acting in present time but is actually acting out something from the past. 3. to play the part, like an actor, of someone one has known, knows now, or knows of; in effect, to become that person and think and act accordingly, even if it is non-survival to do so. 4. In relation to the Game Sphere Rundown, to dramatize is the action of unconsciously putting aside one’s own personality and taking on the personality of one (or more) of the Archetypes in a Game Sphere. 

Example:	At 5 years old, Jo witnessed an incident in which 		her 		Mother was cooking and suddenly the frying pan caught 		fire. Her Mother was frozen with fear and all she could 		do 		was stand there and scream. At 30 years old, Jo herself 		was happily cooking when suddenly a paper towel 		got too 		near the burner and caught fire. Jo was frozen with fear 		and all she could do was stand there and scream. Jo was 		dramatizing her Mother’s behavior from the past.
Example:	Fred Jones was usually a kind, gentle person, but whenever 		he was involved in a Real Estate transaction, his behavior 		changed radically and he became ruthless and tyrannical, 		much like Bill Smith, the top-selling salesman in his 		company. In his career in Real Estate, Fred dramatizes the 		personality of Bill Smith.

DO (verb) 1. to act; behave. 2. to get along; manage.

DO (verb) 1. to carry out; perform. 2. to be the cause of; bring about.

PERPETRATION  1. the action of doing, performing, or committing (a crime, etc.).

Types of perpetrations:

a. 	an unintended bad result. Examples: Forgetting to keep an appointment; saying 	something one meant as a compliment but it upsets the person; getting stuck in 	traffic and being late for a meeting.

b.	something a person does to another that would upset him if someone did the same 	thing to him. Example: John Smith endangers other drivers by cutting in front 	of them when he’s in a hurry but becomes enraged when another driver does the 	same thing to him.

c. 	an aggressive or destructive act which harms broadly. Examples: the David 	Koresh incident; a train wreck; war; an abortion clinic bombing. 

d.	an intentionally committed harmful act, overt or covert, that is committed in an 	effort to solve a problem. Example: Having financial difficulties and robbing a 	bank (overt) or embezzling (covert).

e.	perpetration of omission: a failure to do or act that causes harm or damage.
	Examples: Borrowing something from someone and not returning it; breaking 	a glass on the floor and not cleaning up every bit of the broken pieces; finding 	out that an event has been cancelled and not calling and telling a person whom 	you knew was excited about it and intended to attend.

WITHHOLD (noun) 1. an undisclosed perpetration.

Example: a person steals from his employer and doesn’t tell anyone.

2. the act of keeping secret the fact that one has broken a moral code to which one had voluntarily agreed to follow or be loyal.

Example: Back in 1955 Diane was a faithful member of the Catholic Church. One Friday a schoolmate offered her half of a roast beef sandwich, and forgetting it was Friday, she ate it. Realizing later she had broken the moral code of the Church, she decided never to tell anyone, not even the Priest.

3. something a person has done and has not told anyone for fear that revealing it would be dangerous to his well-being.

Example: As a teenager, Allen was jailed one night for being a passenger in a car driven by an underage, drunken driver. Allen, now 28, omits revealing this fact on the job application he’s filling out.

4. an idea, fact, event or circumstance which a person keeps to himself because telling it would do more harm than good.

Example: Grace finds out that her sister Nancy’s boyfriend Ed was once unfaithful to her 10 years ago. Nancy and Ed have been happily married for 8 years. Grace realizes there would be nothing gained and much to lose by telling Nancy now.

SAFE (adjective) 1. that can be depended on; reliable; trustworthy. 2. not likely to cause harm or injury; not dangerous. 3. out of danger; secure. 4. not being exposed to harm, danger or risk.

ASSUME (verb) 1. to take for granted without actual proof.

ASSUMPTION (noun) 1. an idea taken for granted without actual proof.

SAFE ASSUMPTIONS (noun) 1. calculations or computations one considers to be solutions to the problems of life; it is a type of postulate that is intended to increase a person's survival but sometimes does just the opposite.

RIGHTEOUS (adjective) 1. proper, just or right, especially morally right or justifiable. 2. 

RECKON (verb) 1. to consider; judge; account. 2. to think; suppose.

COMPUTATION (noun) 1. a computing; calculation; reckoning.

RIGHTEOUS COMPUTATION (noun) 1. a calculation an individual creates that is supposed to help her survive better but actually decreases survival because it contains conflicting or crazy ideas:

	Examples:	When I’m ill, people give me more attention.
			If I’m not bitchy, people will take advantage of me.
			Nice guys finish last.
			Survival means divide and conquer.
			Life is unfair anyway, so I never expect anything good 			to happen and then I’m not disappointed.
			You can’t fight City Hall, so why try?

2. an idea a person makes up that makes her feel superior or better than others:

Examples:		It’s easy for me to fool people.
			I try to be nice but what’s the use? People are jerks!
			No one cares as much as I do.
			I’ll show you I’m just as good as a man.

CORE BELIEF (noun) 1. the essential or basic motivating belief of an Archetype in the Game Sphere.

Examples:		I hate people.
			I’m going to be successful, no matter what.
			You can’t have it both ways.
			God is on my side.

JUSTIFY (verb) 1. to prove or show sufficient reason for doing something. 

Examples:		I stopped because the traffic light turned red.
			The jar was empty so I threw it away.
			Since it was dark, I turned on the light.

to clear of blame or guilt; vindicate
2. to make excuses for committing a perpetration so that it seems perfectly reasonable and right that one did it; one does something one truly believes is wrong and yet desperately wants to believe is all right, and so tries to convince himself and/or others as to why it was all right to do it.

Examples:		My Mother told me never to trust anyone, so I don’t.

			My gym coach said to hit first and asked questions 			later 			so I hit Johnny first and that’s why I didn’t get hurt.

			‘What they don’t know won’t hurt them,’ I always say.
			
			Hey, he deserved it!

			I didn’t know! Why didn’t somebody TELL me?!

3. to provide an explanation for one’s conduct in an attempt to free oneself from feeling guilty or wrong.

Examples:		It’s only a ‘little white lie’ so it’s OK.

			It was my last chance at freedom, my fiancee will never 			know, all the guys do it, it’s part of the ritual, and......

			I was so busy, I forgot. I have too much to do; my 			work 			is more important; besides, I’m working hard for YOU!

			I’ve been good for a whole week. Just one piece of 			candy and then I’ll go right back on my diet.

JUSTIFICATION (noun) 1. the act of explaining one’s conduct in an effort to convince oneself that it is unquestionably right, correct, appropriate, etc.

TOTAL FREEDOM (noun) 1. the ability to consciously choose to play or not play any game, any place, any time, based on present time circumstances rather than on reactive circumstances from the past.  2. the ability to be at cause in the games one is playing or not playing.

Understanding the above words and definitions is a key factor to the success of the Game Sphere Rundown. With these words cleared and understood, the Game Sphere Rundown will be easy, fun and extremely valuable in producing the desired results.

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