THE GAME SPHERE PROCESS

16 APRIL 1996

Reference: THE GAME SPHERE RUNDOWN STEP BY STEP

A. TELL ME SOME AREAS OF YOUR LIFE. Note down answers and reads.

B.	TAKE THE BIGGEST READING AREA AND ASK, WOULD YOU 	LIKE TO DO A GAME SPHERE CONNECTED WITH THAT AREA?

C.	WHAT WOULD YOU CALL THAT SPHERE? 2WC to get the name or 	label of the Sphere. Should read well & produce VGI’s. If no VGIs, it is either 	not the right wording, or it is an area in which the person has had much 	difficulty in the past and has resistance to it. Get a re-wording, or 2 WC to get a 	lower gradient of the same area that will produce VGIs.

D. WHAT IS THE THEME OF THAT SPHERE?
	2 WC to get the Theme of the Sphere. Should read well & produce VGI’s.

E.	AFTER THEME IS FOUND, DO STEPS 1a - 6b BELOW:

	1a.	What Archetype would best represent (Theme/Sphere)?
	1b.	Do Archetype Process Questions - Steps A, B, & C

	2a.	What Archetype would be the opposite of (1st Archetype)?
	2b.	Do Archetype Process Questions - Steps A, B, & C

	3a.	What Archetype would be the ally of (1st Archetype)?
	3b.	Do Archetype Process Questions - Steps A, B,& C

	4a.	What Archetype would be the ally of (opposite Archetype)?
	4b.	Do Archetype Process Questions - Steps A, B, & C

	5a.	What Archetype would be the enemy of (1st Archetype)?
	5b.	Do Archetype Process Questions - Steps A, B, & C
	
	6a.	What Archetype would be the enemy of (Opposite Arch)?
	6b.	Do Archetype Process Questions - Steps A, B, & C
Key Point: The first Archetype is run through all the steps before going on to the next Archetype because getting off that charge removes confusion from the specific area that Archetype represents. This gives the viewer more space and more ability to confront, and therefore he is more able to see what the next Archetype actually is. If you don’t get all or most of the charge off an Archetype, then when you ask for the next Archetype, the viewer may come up with an Archetype from a completely different Game Sphere because it is one that is easier to confront. Get the charge off the Archetype you are processing and the next Archetype will appear easily.

F.	WHEN ALL SIX ARCHETYPES HAVE BEEN FOUND AND RUN, 	FIND THE NEXT GAME SPHERE WHICH OVERLAPS OR IS IN 	SOME WAY RELATED TO THE SPHERE JUST COMPLETED:

1.	Ask, Is there another Game Sphere that the sphere we were just working on 	overlaps or is related to? 2WC for next related Game Sphere.

2.	Repeat Steps 1a. through 6b.

3.	If no overlapping or adjacent Game Sphere, take up the next largest reading item 	from Step A and do Steps B - E.

Key Point: One is not looking for a linear or sequential pattern but rather a matrix of overlapping, adjacent or “neighboring” spheres. One will find that the first Game Sphere one finds will almost always lead to another, and that second sphere will lead to a third, and so on, so one ends up with a series of Game Spheres that are related in some way. Example:
	
	1st Game Sphere run:	MEN
	2nd Game Sphere run:	MEN I HAVE KNOWN
	3rd Game Sphere run:	WOMEN
	4th Game Sphere run:	SELF-ESTEEM
	5th Game Sphere run:	TRUST

Key Point: If there is no overlapping sphere or adjacent sphere, even on the first Game Sphere found, that’s OK. Just acknowledge (indicate) the completion and find a new Game Sphere by taking up the next largest reading item from Step A and do Steps B - E. If the completion is a big win for the viewer, wait until the next session to find the next Game Sphere.

4.	When the viewer can think of no more overlapping Game Spheres, the whole 	series is complete. Acknowledge completion and let the viewer have the win.

5.	In the next session, find a new Game Sphere by taking up the next largest reading 	item from Step A and do Steps B - E.

G.	WHEN NO MORE SERIES OF GAME SPHERES CAN BE FOUND, 	ASK:

1a.	“What Godlike concept do you stand for?”
1b.	Run it as a Game Sphere through the entire Game Sphere Process.

EP OF A GAME SPHERE: Cognitions, VGI’s, Floating Needle, Viewpoint Shifts, Wins, Ability Gained, etc.

EP OF A SERIES OF GAME SPHERES: The ability to play or not play any of the games contained in the series. 

EP OF A GAME SPHERE RUNDOWN: The ability to play or not play any game, any time or no time, anywhere or nowhere.

ARCHETYPE PROCESS QUESTIONS

A.	RUN DO/WITHHOLD ON THE ARCHETYPE:

1.	What does a (Archetype) do?
2.	What does a (Archetype) withhold?alt rep to EP

B.	FIND THE SELF-RIGHTEOUS COMPUTATION OF THE
	ARCHETYPE:

1.	What would be the Self-Righteous Computation of a (Archetype)?

Key Point: If there is struggle, don’t push; in some cases, the Archetype’s Core Belief (or Safe Solution, Safe Assumption) will work better. Find the appropriate term and use it in place of the Self-Righteous Computation on Step C below.

C.	RUN THE SELF-RIGHTEOUS COMPUTATION PROCESSES ON 	THE SELF-RIGHTEOUS COMPUTATION (or Safe Solution, Safe 	Assumption or Core Belief) FOUND:

Key Point: Once the Self-Righteous Computation is found, tell the viewer that, when doing the following processes, it is not  limited to only the Archetype but may apply to anyone who might have this Self-Righteous Computation (or Safe Solution, Safe Assumption, Core Belief). If, after being given this information, the viewer limits his answers to only the Archetype, just accept them and continue the process. 

SELF-RIGHTEOUS COMPUTATION PROCESSES:

1.	What would (SRC) get a person into?
2.	What would (SRC) get a person out of?alt rep to EP

3.	How would (SRC) help a person win?
4.	How would (SRC) make others lose?alt rep to EP

5.	How would (SRC) give a person power?
6.	How would (SRC) make others less powerful?alt rep to EP

7.	How would (SRC) make a person feel right?
8.	How would (SRC) make others feel wrong?alt rep to EP

9.	What might be the advantages of (SRC)?
10.	What might be the disadvantages of (SRC)?alt rep to EP

11.	How would (SRC) make a person feel strong?
12.	How would (SRC) make others feel weak? (or overwhelmed)alt rep to EP

13.	How would (SRC) make a person feel in control?to EP

14.	What is right about (SRC)?to EP

15.	What could (SRC) be a solution for?to EP

16.	What could (SRC) be used to justify?to EP

Key Point: If the Archetype one is running is still getting Range Arm action on the Self-Righteous Computation, continue with the processes below until all the Range Arm is run out:

17.	How would (SRC) aid a person’s survival?
18.	How would (SRC) hinder the survival of others?alt rep to EP

19.	How would (SRC) help a person to dominate others?
20.	How would (SRC) help a person escape the domination of others?alt rep to EP

21.	How would (SRC) make a person feel free?
22.	How could (SRC) be used to enslave others?alt rep to EP

23. How could a person use (SRC) to help others realize they are wrong?to EP

24. How could a person use (SRC) to avoid the influence of others?to EP

25. What would (SRC) allow a person to do?to EP

26. What would (SRC) allow a person to have?to EP

27. What would (SRC) allow a person to be?to EP

28. What would (SRC) allow a person to produce?to EP

29. What would (SRC) allow a person to feel?to EP

30. What would (SRC) allow a person to sense?to EP

31. What would (SRC) allow a person to accomplish?to EP

ANY OTHER APPROPRIATE BUTTONS MAY BE USED

Key Point: The above gives the Clearing Practitioner plenty of processes to run, but the client can EP on the Self-Righteous Computation ANY time. Do not overrun!

If, after running all the processes above, the Archetype one is running is still getting Range Arm action, continue with the processes from the bulletin “Additional Archetype Processes” until all the Range Arm is run out.

Keep in mind, also, that the viewer may EP on the whole Game Sphere at any time. One is asking for overrun if one rotely pushes through every step of the process, just for the sake of doing every step. The whole Game Sphere can blow at any time.

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