GAME AND NO-GAME CONDITIONS

12  APRIL 1996

Rule: all games are aberrative, some are fun.

A game consists of freedoms, barriers and purposes.

In a game one’s own team or self must receive no-effect and must deliver an effect upon the other team or opponent.

A game should have space and, preferably, a playing field.

A game is played in the same time continuum for both sides (all players).

A game must have something which one does not have in order for it to be won.

Some part of the dynamics must be excluded for a game condition to exist. The amount of the dynamics excluded represents the tone of the game.

Games occur only when there is intention opposing intention, purpose opposing purpose.

A scarcity of games forces a person to accept less desirable games.

Participation in any game (whether it be the game of sick man, jealous wife or polo) is preferable to being in a no-game condition.

The type of game entered by a person is determined by his consideration as to how much and what kind of an effect he may receive while trying to deliver an effect.

Games are the basic mechanism for continuing attention.

To play a game one must be able to not-know his past and future and not-know his opponent’s complete intentions.

Game Conditions are:

Attention		Purpose
Identity		Problems of play
Effect on opponents		Self-determinism
No effect on self		Opponents
Can’t Have on opponents and		The possibility of loss
goals and their areas		The possibility of winning
Have on self, tools of play,		Communication
own goals and field		Non-arrival

No-Game Conditions are:

Knowing all		Friendship with all
Not-knowing everything		Understanding
Serenity		Total communication
Namelessness		No communication
No-effect on opponent		Win
Effect on self or team		Lose
Others have everything		No universe
Self can’t have		No playing field
Solutions		Arrival
Pan-determinism		Death

Process only with those conditions listed as game conditions. Do not process directly toward those conditions listed as no-game conditions. So doing, the Clearing Practitioner will run out (erase) the aberrative effect of games and restore an ability to play a game.

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