In Sector Operations Bulletin 8 LRH mentions using vector analysis. The following Hat Write Up is provided to assist understanding of vector analysis. Hat Write Up By David Griffin - Advice Only – Not an LRH Issue A vector is a directed movement. A Vector Analysis Board (VAB) is a board on which the various goals, barriers, players and pieces are represented by icons, or objects, along with the various vectors being employed. For example, a small model of a building can represent an actual building, a small model of a cruiser represents an actual one deployed, etc. Arrows of various sizes are utilized to represent vectors, the size representing the strength of the vector. Colors are further utilized for identification and distinction of various forces, objects, and vectors. A VAB is something that is often used in playing large complex games which have multiple levels, or planning and monitoring of large, complex plans and scenarios. Existing military forces on this planet currently utilize a crude form of this. A
VAB is rarely a single level. VABs are made so that levels can be added
as the complexity of the game increases. The boards themselves are
transparent, and by utilizing spacers, layer after layer can be added.
In this way, players can be represented on one
The
Masses. On the lowest level VAB is the vast majority of people on the
planet who know nothing of what we are talking about, and are simply
pieces and broken pieces in a game they don't even know they are a part
of. They punch the time-clock everyday, and sit on the couch drinking a
beer and watching the game as a spectator. Just
above the "masses" you find various groups which, although
seeking enlightenment and spirituality, have been infiltrated and
corrupted over the years, just like all religions on the planet. While
much true and useful data can be found in these areas, it is also
intentionally riddled with false data designed to keep people from
moving any higher. Here
we have the lower level rank-and-file within the church who discovering
the truth in Scientology, believe that they have risen above the trap,
that everything is wonderful, that management is on-source, and that
they are all going happily up the Bridge and clearing the planet. They
are, of course, being deluded and are currently PTS to a suppressive
management. Someone
who manages to see what is currently going on in the church and rise
past it will inevitably encounter this level. This is a critical point
in the game at which the Enslavers must stop people and turn them back.
This is the "freezone", and in this area we find a great many
operations all designed to keep a person from progressing any further.
We find altered, destructive "tech" being actively promoted as
"improved" and "beyond" Scientology, massive
deprogramming operations, rabid critics, etc. Next
is the first governmental layer. On this level we find various
governmental agencies which carry out investigations and prosecutions,
and run the "public" agencies. Also on this level are the
lower-level Masons and members of other fraternal organizations. The
second governmental VAB contains various intelligence agencies and
military intelligence. This is the level at which we find remote-viewing
projects and fairly well-known "secret" projects. Here also
are the higher-level Freemasons and others in the lower to mid-level
ranks of the Illuminati. Many on this level are aware of
extraterrestrial The
third governmental VAB is the real government - the shadow government.
Here you find an odd mix of various secret society types, highly-placed
military and intelligence personnel, and junior-level Marcabians. This
is also the upper level of the Illuminati. On this level we find certain
"royal" and "illuminated" families and bloodlines.
This would be what is referred to by many as the "New World
Order". Extraterrestrial intelligence data and technology is widely
used on this level. The upper management of CST appears to be at this
level. Marcabian
heirarchy. This is the ruling body for the planet that pulls the strings
for all of the lower level VABs, and certain of the "special
directors" for CST appear to exist at this level. And sitting at
the top of all this is the Council of Three, currently consisting of Marcabian
Council. This is the ruling body back on Marcab which controls all of
the planets, outposts, and installations which are a part of their
federation. They also secretly oversee Marcabian implant stations. Other
Marcabian-controlled planets have similar administrative and control
structures as Earth. Helatrobus Implanters.
This is actually an incredibly complex layer. On this level we have all
manner of beings - beings in bodies; black thetans out of bodies; and
beings such as those that you find in the OT 3 and OT 7 case. This is
actually the real controlling layer for much of our society and
Marcabian societies as well. The implanters run operations on all VABs
below them, and their operations are what we call spiritual warfare. The
implanters are currently running the Marcabian Council and the Marcabian
heirarchy on Earth, as well as most below. The junior level implanters
currently on Earth, located on VAB 5, are also run from this level. Gatekeepers Game
board in another universe Councils - - - - -
If your opponent wishes to occupy point A, and you wish him to occupy
point B, do not push him towards point B. Rather, occupy point A
yourself and control it, and then, "help" your opponent to
achieve his goal of occupying point A (which you have now changed to
duplicate point B). This requires practically no energy output to
attain, and if done properly, your opponent will believe that he has
achieved his goal and not yours. Naturally, moves such as these must be
coordinated with the proper Perception Control and PR assets to be
completely successful.
Similar to the Reinforced Vector is the Parallel Vector. This is where
one sets up a vector paralleling your opponent's which also mimics your
opponent's vector, but it is heading towards your goal and not his. In
order to be successful, the two goals must look identical to the
untrained eye. Thus, one's vector and goal take on the color and
appearance of your opponent's, and capitalize on it's strengths. This is
most useful when your opponent's vector and position are very strong and
well-known. Use this strength and popularity to bolster and reinforce
your own vector. The two vectors and goals must be continually promoted
as being the same, until the required flow has been diverted over onto
your vector, away from your opponent's goal. If neither of the above is possible, the third action one should strive for is a subtle redirection of your opponent's vector. On a vector analysis board, this would be a minimal change in vector accomplished by a slight adjustment at one point. The smaller the degree of change, the more effective it is. This requires minimal energy outlay, but often requires additional time. There is a formula for determining the expected
energy outlay versus the degree of change and expected time to
completion, which will be covered later in the section on Redirection of
Vectors. By knowing one element of the formula, one can solve for the
unknowns, and so arrive at a base model scenario. For example, given the
same time to completion, a change in vector of 30 degrees requires much
more energy expenditure than a change in vector of 10 degrees. Likewise,
a change in vector of 20 degrees accomplished in 1 year, requires much
more energy outlay than a 5 degree change accomplished over 10 years,
which both arrive at roughly the same point.
Similar to the Redirected Vector above, this is also accomplished by the
application of a steering vector, but the steering vector must be
applied continuously while the arc is being formed. This type of vector
management is most applicable to political operations requiring delicate
and subtle maneuvers. By the intricate use of multiple steering vectors
at different points, a complex sinous path around various obstacles can
be obtained. While the outlay in raw energy can often be small, the
requirement for continuous intelligence reassessment and multiple vector
sources is crucial. While the most flexible and malleable of the three,
this one requires the most work and attention to detail to complete
successfully. By thoroughly understanding proper vector management and it's application in real-world scenarios, the Intelligence Manager will be able to properly utilize all of his opponent's movements and actions.
|