The end result of the Advanced Level OT3 was once supposed to be freedom from overwhelm and being exterior from ones physical body. It never happened. OT3 consists of Incident II and Incident I. One was supposed to intend one entity or one cluster of entities through Incident II (an atomic explosion and implants), and those entities who didn't go free would then be intended through Incident I, one entitiy at a time. An endless job as there are too many and some areas are so charged that they are practically outside reach. Here is a method to run Incident I much more thoroughly and faster. At your own risk. Incident I is probably far more charged than anyone suspect and it can really mess you up if you do a bad job. It is recommended that you are at least OT3 before you try the below. Your choice and risk.
Incident I is an implant all beings according to theory got before entering the Physical Universe about 4,000,000,000,000,000 years ago. Each being may have gotten Incident I dozens of times (if not millions of times?) both later and earlier, also in earlier universes:
Loud snap,
waves of light,
chariot comes in, turns right and
left,
cherub comes out, blows horn, comes close,
shattering series of
snaps,
cherub fades away, retreats
blackness dumped on the
being.
Each cell in your body probably also have Incident I. As your body has about 100,000,000,000 cells the job of erasing Incident I is hopeless if you only handle one entity at a time. Not to mention all the entities outside your body.
Some comments about Incident I:
1. Loud snap. The snap is probably a very violent shock of very short duration. Before the snap the being (you or entities) was in good shape and in peace. Then the snap hits and the being shifts to a different state. You need to re-experience that shift very thoroughly. The beginning of the incident, the loud snap, is very important for erasing the whole of Incident I. Do it very relaxedly and don't force it. Just have the concept of getting hit by a loud snap. It is not likely you can contact the actual snap as it may be far too violent to re-experience. So just get the idea or concept of getting hit by the snap. That will drain some charge out of it. The needle on the meter will fall each time you get the idea. The fall may be anything from 0,1 mm to several inches. Use a high enough sensitivity to get needle motion. Be very relaxed to avoid entities resisting the stuff. Do not consider the stuff serious as that will at once activate the protective mechanism of the mind.
The shock of "loud snap" may have made the being make postulates like: I can't move, not there, infinite or no time, lost control, hypnotic state, shock state, resist, can't resist, can't do anything about it, lost power, etc. You should be able to feel the actual postulates that forms the incident.
2. Waves of light. These may be experienced as pleasent or as unpleasent. See or feel or get the concept of the light. Many other types of implants also contain light, just allow those to run out too at the same time as a free bonus if it happens. If the atomic flash light in Incident II appears then it may be more effective to run it as Incident II atomic flash for a short time, and then return to Incident I. The "waves of light" may sometimes be felt as being very forcefull and very charged.
3. Chariot comes in, turns right and left. It is not necessarily there as a full color clear picture. It may be there only as a concept, a "high wave" impression above single incident. At least get some idea or concept of it.
A chariot according to a normal dictionary can be 1) A two wheeled horse driven open car. 2) A four wheeled closed or open carriage driven by one or more horses (my guess is 4-wheeled, closed, 2 horses. But not all Inc. I's are nessarily the same).
Possible postulates here could be: Things happens without I do them, desirable chariot etc.4. Cherub comes out, blows horn, comes close. Some entities may have taken on the beingness of cherub as a result of total overwhelm.
A cherub according to a normal dictionary can be: 1) child looking angel, 2) An angel or guard with or without a sword (of fire?). A punishing type if you transgressed the "rules" (my guess is a mixture of all).
Possible postulates here could be: the cherub is doing it, god is punishing me, etc.
5. Shattering series of snaps. This part contains the most violent charge. It will erase to the degree you can face it comfortably and relaxed. Get one, a few, or many entities running at the same time. Do not try to have all entities run at the same time. There is probably no way you can survive that much charge. If the needle begins to move wildly up and down that is a good sign, you are in good contact and lots of entities are going free.
Possible postulates: I can't have it, it can't be faced, it hurts too much, I'm dead, I don't feel anything, it didn't happen, it's not real, it's too real, etc.6. Cherub fades, retreats.
Possible postulates: Peace, I can't see well, it's over, etc.7. Blackness dumped on the being. The blackness hides the incident so the being won't be able to see and erase it easily. It can also fool the being into postulating he can't see anything, or that it is desirable to not see and feel in order to avoid the snaps etc., let things rest in peace as they are, no need to re-view it types of postulates. Feel the actual postulates, what did the being consider, decide, or postulate while receiving the impact. Light thoughts fast recognized.
To get in contact with Incident I you can focus on a pressure area or pain area in your body and have your concept of "loud snap" hit it. Or have the idea of re-experiencing "loud snap". Or you can look at the forces that keep you tightly in your physical body, or whatever, and have the idea of "loud snap + waves of light" hit it. Focussing on a small area (1mm) wil get you in contact with only one or a few entities. Focusing on a bigger area may get you in contact with many entities. It is said that entities clustered by Incident II can't run Incident I before the cluster is broken up with running Incident II. This may be true or not true.
Incident I can be run in two ways: 1) Re-experience Incident I step by step
all the way from beginning to end. And then return to the beginning and do the
same again and again on remaining entities, in the same or different area. This
may be best if you run only one or a few entities at the same time.
2)
Re-experience one or two steps many times, for example 5 to 20 times, before
going to the next step. First re-experiencing "loud snap" or "loud snap + waves
of light" 10 times, then re-experience "chariot + cherub" maybe 10 times, then
"shattering snaps" 10 times and so on till the end. And then go to the beginning
and do the same all over again and again. With this method you can run many
entities at the same time. Running those that will run. More or less as a
general group of beings.
If you get into some very resistive part where nothing seems to work then try running "loud snap" for a long time to break it. If you can get the idea every one second of "loud snap" hitting that would amount to 300 times in 5 minutes or 600 times in 10 minutes. Sooner or later it will begin to give needle motion. If not then try the next part of Incident I and do the same, untill you will find a part that will react. Or try another area in your body. Or outside.
How many times you run one part before you go to the next part is up to you to decide. If in doubt you can always circle through all parts and see which one works best just now and do more on that. You should run all parts to make sure one part is not left with too much unrun charge compared to the other parts. But "loud snap + waves of light" may have to be run more than the later parts as many entities may go free by just running the beginning, leaving fewer for the remaining parts.
Some of the entities may go stuck in different parts of Incident I, while others may follow you through to the end. Those that go stuck will then be further discharged in the next run through. If you move too fast many entities may go stuck, and if you move too slow it takes too long time. Find a proper speed that frees the biggest number of entities per unit of time. Or gives the most needle motion. If you are too slow you easily introduce the Postulate of slowness into the entities. That could really slow down your solo. So be reasonably fast.
Notice that Incident I is probably a lot more painfull than you can imagine. Match up to it or you'll completely fail to get in contact with it. But don't push it as entities will stop if they get into more than they feel they can tolerate. If you suffer from chronic somatics and pains in your body they probably traces back to Incident I. While you run Incident I you may get a lot of new chronic somatics or pains. I got a terrible pain in my back so I almost couldn't move. It took me 50 solo hours more on Incident I to cure it. Now you are warned.
Entities are in different states. Some are fairly free and easily erases Incident I, other entities may have been hit hard by Incident I and may not erase it easily, and yet other entities may be packed in such huge numbers so tightly together and be so tightly tied to you and your mind that there is no way you can get them to re-experience Incident I just like that. It probably takes thousands of solo hours to get it all. Don't allow yourself to get bored and give up.
Running Incident I on entities who are tightly connected to your mind and physical perceptions can be a bit shocking. Your body can begin to shake, your perceptions of your physical surroundings through your eyes can jump around, and the light in your room may seem to pulsate at times. Be a bit carefull so you don't risk to get blind when the automatic entity connection between your physical eyes and you as a spirit begins to get sorted out. A spirit can see whitout eyes, but regain that ability before you erase the "physical" entity line of seing. Perception depends on postulates.
If it at times get so hard that you can't get any erasure then you can shift you wiev on Incident I from it being something undesirable to something desirable. You may look at "loud snap" as being a beautifull gift being received. Like that it may be easier to contact Incident I and erase it. Beautifull gifts are not resisted, and the protective mechanism of the mind will not protect you against "gifts". Actually Incident I is neither good nor bad. It is just a creation. If it feels bad it is because you have put yourself into a state where it could harm you.
While you solo Incident I you may run into different traps. Such as that you are supposed to be here to learn lessons in life, and therefore you should not try to erase Incident I. These traps can seem quite convincing. You may trace or feel the thoughts to where they come from, other entities maybe. The thoughts are based on Decisions or Postulates. Just erase them. If the thoughts feel too serious or "holy" to erase then erase the "seriousness" or "holyness" first. If something is then it is false. Total Truth is nothingness. So get moving.
Filberts version of Incident One is slightly different: Loud snap, waves of light, horses drawing chariot right to left, cherub comes out, blows horn, comes close, shattering series of snaps, cherub fades, retreats, black mass is dumped on the thetan (the being). You can try both to see which one seems most accurate.
Notice that some entities can be you. Both in the way that they think they are you, or in that you are actually them. Here we enter the philosofical problem of "are we all one" or "are we all separate". At some point we may be all separate, and then we postulated together that we are all one. So now we function as being all one. If those postulates are kept and we then postulate we are separate we will then be separate, but still be one above that. Whether we are all one or all separate at the very top I don't know. Maybe it has no meaning there. Look at your very self. Are you one or many? The answer might depend or your Consideration only.
When you run entities sometimes it works best if they are regarded as individual beings, sometimes it works best to regard it as all you, and quite often it doesn't matter. Just be pan determined. That means being responsible for both sides of any game. Like that there is no enemy side, and both sides are responsible for both sides.
Is Incident I real? Yes and no. Memory is based on the postulate that when something happens to you then something is being retained as memory. Another way to look at it is that Incident I only exist in the space where it originally happened to you, so to get the charge out of it you would have to contact that space (or time). A third way to look at it is that it only exists when it is being created. An example: A night club with no admittance for persons under 18 years of age. A 30 year old person can enter the door without meeting any force. A 12 years old person would meet force by the doormen if he tries to enter. This illustrates that force (or Incident I) only exist when created by someone (you or others). Depending on some set up fixed rules (Considerations or Postulates). How can Incident I last so long? Same principle as when a person for example decides to be a baker. So he works as a baker. 50 year later he still works as a baker. Because he never ceased his postulate. If he cease his postulate he won't be a baker any more, but then he might get problems with not having money to buy food. So now he may also have to cease his postulate that his body needs food to survive. He could, but that might be more than he can or wants to confront.
Note that Incident I fits with many types of incidents. For example a car crash: 1: You hit the wind screen (loud snap), 2) you see "stars" of light (waves of light) etc. etc. So many types of other incidents may erase as a free bonus while doing Incident I. Even Incident II. As Incident I is also a basic implant incident, running it may unstabilise many other types of implants and shocks. Just let them flow free and out while continuing Incident I. Or shift for a limited time to those if necessary and re-experience what is there, whether past, present, or future incident. Don't forget to also re-experience desire and beauty contained in all incidents.
Factors that prevents erasure of Incident I.
1) When the being received
Incident I he resisted it. His resistance keeps it there and prevents him from
contacting it again. Cease your resistance and entities resistance the best you
can. Then Incident I can come in and the energy flow free.
2) The pain in
Incident I is far stronger than you may think. So match up to the full pain (on
a gradient) or you'll completely miss the real stuff. The pain feels really
dangerous, and it sure is. But only because you and entities agree it is. So
don't agree and the pain will run out easily. At some point you and entities
will reach full knowingness on pain and the automaticity is gone.
Hopefully.
3) You think you can't re-experience Incident I millions of times.
It takes as many times as it takes. Just do what it takes.
When you have soloed some 100 hours on Incident I you may come to points where it doesn't seem to work any more. It could be a mistake to stop here. As charge is getting erased your relation to Incident I will change. You will have to take a new and more true look at it. Then it will work again. You are in a physical body. At the time you received Incident I you had no solid body like today. So your view of Incident I will change as charge is gotten off. It probably can't be erased from your present understanding.
If nothing works then lean back and take a relaxed view on what is actually going on. Listen to the entities and beings in your space or spaces. Just be there and confront what is.
If you run into huge masses of desire, love, beauty, you may have to erase that first. Re-experience it to erasure. It may be connected to an incident, if so re-experience the incident one or more times until the desire is erased. It may be a future incident, then experience the future incident until the desire is gone.
Sometimes it may take 30 minutes or more to break through the protective mechanisms of the mind. Entities just know Incident I is too painfull to re-experience and will refuse to contact it. You never agree, just continue to run Incindent I until they see it is possible to run it.
If nothing will run in your body space then try to focus (with your "inner eye" more than your physical eyes) on one physical object near or far. You may be able to run many Incident I's contained in that object.
2001.12.25