The Clearing Course Implants
Free solo on Filberts version of the CC

According to normal processing rules since 1978 a person who reaches the state of Clear while erasing incidents or on Grades is not supposed to run the Clearing Course Implants. In 1980 one or two guys on OT3 even told me they got Clear before 1978 and had to go through the CC. They told me they got absolutely no gains from the CC, and that I was lucky to get Clear after 1978. Because of this I have never tried to solo the CC. Until April 2004 when someone mentioned something about CC. For fun I had a look at the first CC goal in Filberts book, and to my surprise I got Long Falls. After running a few goals it went stuck. So I thought CC is not for an OT7, but then just for a try I went to the beginning of the CC again, and it worked very well again for a few goals, and went stuck again. And so on. After some time I realised I was not running my own CC, but the CC of other beings and entities. And when they cleared, naturally I had to start from the beginning again for the next being or the next load of beings. One thing is to be Clear on ones 1th Dynamic (self), quite another is to be Clear on all Dynamics. A huge task.

Using the free solo style on the CC, using ones intuition instead of fixated route procedure, has blown so much pain in my space that it has become obvious that many of the extras I have added to Free Solo during the last few years are much better replaced with free solo on CC. This will make the freesolo text much shorter (I'm working on it).

Warning: If you get into a "Free Wheel" then run Incident I to stop it. A Free Wheel is an OT3 phenomenum where more and more entities automatically runs Incident I and II and possibly other implants. It can make you feel terribly sick, and in OT3 teory it can lead to body death in a weeks time due to no sleep and pheumonia. Spot the entity who is Free Wheeling (the meter will read), focus narrowly on the entity, intend the entity through each item in Incident I until it goes free, then spot the next entity and so on until the Free Wheel stops, usually after 1 or 2 entities run. Or just run general Incident I with repeater tech. It is quite easy and fast to stop a Free Wheel if you know how (See Sub Index for Incident I). Don't do free solo on the CC without knowing how to run Incident I. I have experienced a Free Wheel 2 times. Once on OT3 and once on the CC. Terribly sick feeling and ones head spinning like being inside the implant. Quite fun after, but not fun while it happens.

I am using Filberts version of the CC which is very different from the copyrighted Scientology version. Filbert says his version is the correct one and the Scientology version is incorrect. (It may not be too important. The important thing is to enter the CC and have it erase.)

First maybe read Filberts text, and then return to this page. Or you can download the whole book in web-format or PDC-format here http://freezoneamerica.org/downloads/files.html (Excalibur Revisited, by Filbert).

The Clearing Course Implant(s) happened about 2.100,000,000,000,000 years ago (2.1 quadrillion). There may be earlier and later ones, and also one at about 75.000.000 years ago. Don't worry about dates. In teory one would intend to run the earliest one, which would be the most basic one.

The CC implant starts with an Opening Light. Also there are 50 GPMs of 18 implanted goals. The Thetan (the spirit, the being) receives an electronic zap that knocks him unconscious while each goal is inserted into his unconscious mind. That is a total of 900 zaps (50 x 18). The 4th Dynamic on Earth alone has about 6,000,000,000 human beings, who probably each have 900 zaps. Not to mention the 5th Dynamic and lots of other planets and places in the universe(s).

The beginning of the CC is very important for erasure. Already at the first Light the Thetan may anticipate his unfortunate future, and thereby make the first Considerations about the implant situation. So you can re-experience the start many many times. Also the rush towards central light should be viewed as being the Thetan as a 3/4 inch bubble moving towards central light. At first you may not be able to see much. But after many runs through it you may or may not get a full 3-dimensional full color vision of the scenery. It may not be advisable to get in such total contact with the scenery too fast, before a lot of charge has been erased. Othervise you risk all the zaps will begin to move in on you and overwhelm you with pain. So do it on a gradient.

See the incident from the Thetans (the spirits) viewpoint in the incident. As one or as a group. Hold the concept or idea or thought of the item. Done silent. You should get a fall on the needle (preferably a Long Fall or sometimes Blow Downs). Repeat that on the same item until it doesn't give falls any more. Then go to the next item and do the same, and so on. If an item doesn't give falls or too few falls it means you have left a prior item unflat, so go back to the prior item again. You should get many falls on each item, maybe 25 falls or so (if you are not Clear). If you are already Clear and use the freesolo style you can get a lot more falls than 25, but then you are running many individual beings, and that can not be done by route procedure. Running 2 or 2500 beings at the same time requires intuition and some feeling for what is going on. Most beings erase their CC quite easily if you let them.

Example: Have the thought "The incident starts with a light" LF "centre and to the right" LF "video screen to the right" LF. Repeat the 3 thoughts again and again as long as they give falls. Then go to the next "There is nothing more lowly ..." and do the same and so on.

Example, 1th GPM, 1th goal: You the soloist have the thought "To create present affinity" LF (that thought made the needle on the meter move for example 2 inches to the right). Have the same thought again "To create present affinity" LF, LF, F, LF. Do it again and again. Until that line seems flat. Then do the same with the next goal: "To destroy present affinity" LF. Repeat that goal again and again until flat, then next goal. If no more fall that goal is either discharged, or the being(s) vent Clear (so you start from the beginning again), or there is more charge on the earlier goal (you go back to the goal before, or 2 goals or more before if necessary), or a being tries to stop running it (repeat the goal a few more times to get falls again, or whatever seems or feels appropiate. On goal has anything been invalidated, suppressed or whatever). If you are not sure then starting from the beginning again may be the solution. (I suggest you also call the zap and then call the goal, then the zap, then the goal, again and again. Calling the zap may blow half of the charge and the goal the other half. I guess a beginner could skip the zap if it gets too heavy and no Fall.)

How long time you can repeat the Opening Light or one Goal can vary from maybe 30 seconds and up to one hour or more. If a large group of beings are running well at the same time, then one goal may give falls for a long time. Running one goal too long time may cause too many beings having the next goal activated. This can feel very unpleasent and heavy. It is up to you to find the best balance between going back to the beginning, or going back one or more goals, or staying at the present goal, or going to the next goal.

If you run 3rd to 7th Dynamic CC then be aware that more spirits can come in in the middle. This can block the falls, as for the new spirits it will be too late on the time track. So you need to leave the first lot of spirits at the item they came to (unless the whole CC erased for these, which often happens), and you return to the beginning to run the newcomers from the beginning of the incident and forward in time, until they reach the first lot of spirits (those who still have the CC, if any). From there you can run them all forward. If more new beings come in, you'll have to go to the beginning again for them, and so on. Every being has to be run from the Opening light and forward. It usually won't erase if a being starts for example in the middle of the 1th GPM or later. It can be a bit tricky to run CC on the 4th Dynamic, but you should be able to handle it. This may not for the beginner. Don't try to run the CC on specific persons such as family or naboes, never enforce processing on anyone. Only run CC on beings who naturally show up in your solo ready to run the CC.

Stay very calm and relaxed when you solo CC. Do not try to hurry as that can push the attention of Beings unto something else. If beings or entities seem upset or unable to run, then feel what they are feeling, to get that erased first. So nothing hinders the smooth running of CC. Your job is to re-activate compulsive and automatic creation of the content of the CC-implant, so the material enters awareness and can erase. The zaps and lights were used to put the spirit unconscious while the material was implanted.

The CC can be run lightly on the easier entities or it can be run deeply into the core of your mind and basic beingness and relations with others. Do it on a gradient so you don't get overwhelmed by it. The zaps can be very painful if you get in close contact, also each zap is a major ARC break. Don't succomb to it. Even an OT7 or above can get into real trouble on the CC if he skips his gradient. The CC is basically self created by each being. And more basically they decided to go out of communication before they could get the CC problem. After the CC they committed a lot of harmful acts on each others. Also before. Let all that erase too.

Definition for 50 ERG light:
1 erg = 0.000,000,1 Joule (Watt second, the energy of 1 Watt during 1 second).
50 ERG light is very little. 1 erg = 1 dyn/cm. 1 erg can lift a mass of 1 milligram 1 cm per second, in the gravitation on the surface of Earth.

You will need to print the below out on paper. One GPM (Goals Problem Mass) on each sheet of paper, and place it near your e-meter for use in your solo. In Microsoft Internet Explorer, Wiew, Fontsize you can chose what size fits you best in the print out. File, View Print shows the result before you print. Don't chose the biggest font size as then 1 GPM may take more than 1 page. the middle font size should allow for most text to printed on one single line. There are 61 pages. I suggest you print the first 5 or 10 pages first and then more later as or if you need them.

The arrows on the GPM line plots show the sequence in which you have to do the goals (1a 1b 2a 2b 3a 3b 4a 4b 5b 5a 5b 6b 6a 7a 7b 8a 8b 9a 9b, a: left side, b: right side). Do not attempt to run the GPMs without first knowing the definitions of all the words in the GPM, otherwise you risk not to erase the item.

01 Opn. Light
1th series:
02 GPM 1
03 GPM 2
04 GPM 3
05 GPM 4
06 GPM 5
07 BCD+light 1

2nd series:
08 GPM 6
09 GPM 7
10 GPM 8
11 GPM 9
12 GPM 10
13 BCD+light 2

3rd series:
14 GPM 11
15 GPM 12
16 GPM 13
17 GPM 14
18 GPM 15
19 BCD+light 3

4th series:
20 GPM 16
21 GPM 17
22 GPM 18
23 GPM 19
24 GPM 20
25 BCD+light 4

5th series:
26 GPM 21
27 GPM 22
28 GPM 23
29 GPM 24
30 GPM 25
31 BCD+light 5

6th series:
32 GPM 26
33 GPM 27
34 GPM 18
35 GPM 19
36 GPM 30
37 BCD+light 6

7th series
38 GPM 31
39 GPM 32
40 GPM 33
41 GPM 34
42 GPM 35
43 BCD+light 7

8th series
44 GPM 36
45 GPM 37
46 GPM 38
47 GPM 39
48 GPM 40
49 BCD+light 8

9th series
50 GPM 41
51 GPM 42
52 GPM 43
53 GPM 44
54 GPM 45
55 BCD+light 9

10th series
56 GPM 46
57 GPM 47
58 GPM 48
59 GPM 49
60 GPM 50
61 BCD+light10

The amount of charge that can be erased on the CC on all Dynamics with the Free Solo style is just mind blowing. If it won't run then just do normal Free Solo on pressure or pain areas until you can get the CC to run.

In teory there are at least 4 ways to solo CC:
1. From start of CC and forward until the CC erases on 1th Dynamic (for a person not Clear).
2. From start until the CC blows for that thetan or entity. Then from start again on an other being or other beings. This is probably the best method.
3. Going through many or all 50 GPMs even if many banks blow during it. (A sort of clean up of beings stuck in later GPMs.)
4. Taking GPMs at random, if some seems particularly charged.
It is up to you to decide what may work best at any time.

The CC can run on different areas:
1. Entities and Body Thetans.
2. Ridges, pressure or pain spots. Many may run more or less at the same time. Or other ones other places activate and run out too.
3. Beings and joiners who are running parts of your mind. This can really destabilize your stable anchor points, so don't do it too fast.
3. Inside or outside your body or local space.
4. Powerful thetans or spirits. Take care as the CC in these can hit very hard.
You may get visio of how and why the CC implanting were done and who did it (the harmful act side), when much has been run. But be aware the visio can be false and implanted. You may have participated in the implanting. Not all beings have the CC implant.

If Incident 1 gets in the way, you can run Incident 1 for some time (one or two hours or as appropriate), and then go back to CC. Running Incident 1 makes CC more awailable. Running CC makes Incident 1 more real and more awailable. Incident 1 is more basic than CC. For every 10 to 30 hours on CC you may have to solo 1 or 2 hours on Incident 1.

If you go stuck, then it may be one or more entities who got tired of all that pain confronting in your solo and withdrew from it. Spot the Considerations and it unsticks again. It can be hard to confront this unpleasent stuff for hours and hours.

If something gets in the way that is neither CC, nor Inc. 1, nor Inc. 2, but a different incident then you may do freesolo rising needle on it, or simply run it as an incident. Or confront it so directly (have the incident straight and purely into your unprotected thetan face, direct contact) that it can't do anything else than discharge.

After many hours on CC you should be able to have entities run out CC almost automatically by just running the first line in the Opening Light, or the first goal, or the first few goals, again and again. It may feel like a vibration of 50 to 200 Hz, each entity running through 900 zaps during 5 to 10 seconds. Your body then feels like a living vibration when hundreds or thousands of entities run out the CC automatically at the same time. The trick is not to resist the pain, and thereby allowing free unhindered discharge. Have a look at Vibration Tech (see Sub Index) as that can be the starting factor to automatic discharge. But don't do that before you are very experienced in running CC and have the feel for handling anything that may show up. Otherwise you may end with a severe headache.

If you can keep the CC vibration running you may get 3000 to 6000 divisions of TA per hour. High speed pain erasure. Opening up for the worser parts of CC. So think twice before you start. Once started you better go all the way, as the road to Total Freedom passes through Hell, and pausing in Hell is unsafe.

If I get problems I usually re-start from the Opening Light and move foreward, until the problem is erased. After too many re-starts it works fine to run through all 50 GPMs now and then, fairly fast. 900 zaps plus 900 goals etc. of 20 seconds = 10 hours of solo.

At a later point I'll write more about the CC. Much more can be said about it, both for beginners and for the advanced. So far I see no limit to the CC. The more one runs the more gets awailable. I would expect one can blow 10 million divisions of TA on the CC on the Dynamics, or more. 3 or 4 solo sessions per day of 0.5 to 2.5 hours each, 365 days per year. For some years. We have been here for an eternity so it may take some years to erase what we made.

CC Index

Date: 2004.jun.29