In Sector Operations Bulletin 8 LRH mentions using vector analysis. The following Hat Write Up is provided to assist understanding of vector analysis. Hat Write Up By David Griffin - Advice Only – Not an LRH Issue A vector is a directed movement. A Vector Analysis Board (VAB) is a board on which the various goals, barriers, players and pieces are represented by icons, or objects, along with the various vectors being employed. For example, a small model of a building can represent an actual building, a small model of a cruiser represents an actual one deployed, etc. Arrows of various sizes are utilized to represent vectors, the size representing the strength of the vector. Colors are further utilized for identification and distinction of various forces, objects, and vectors. A VAB is something that is often used in playing large complex games which have multiple levels, or planning and monitoring of large, complex plans and scenarios. Existing military forces on this planet currently utilize a crude form of this. A VAB is rarely a
single level. VABs are made so that levels can be added as the complexity
of the game increases. The boards themselves are transparent, and by
utilizing spacers, layer after layer can be added. In this way, players
can be represented on one
The Masses. On the
lowest level VAB is the vast majority of people on the planet who know
nothing of what we are talking about, and are simply pieces and broken
pieces in a game they don't even know they are a part of. They punch the
time-clock everyday, and sit on the couch drinking a beer and watching the
game as a spectator. Just above the
"masses" you find various groups which, although seeking enlightenment and
spirituality, have been infiltrated and corrupted over the years, just
like all religions on the planet. While much true and useful data can be
found in these areas, it is also intentionally riddled with false data
designed to keep people from moving any higher. Here we have the lower
level rank-and-file within the church who discovering the truth in
Scientology, believe that they have risen above the trap, that everything
is wonderful, that management is on-source, and that they are all going
happily up the Bridge and clearing the planet. They are, of course, being
deluded and are currently PTS to a suppressive management. Someone who manages to
see what is currently going on in the church and rise past it will
inevitably encounter this level. This is a critical point in the game at
which the Enslavers must stop people and turn them back. This is the
"freezone", and in this area we find a great many operations all designed
to keep a person from progressing any further. We find altered,
destructive "tech" being actively promoted as "improved" and "beyond"
Scientology, massive deprogramming operations, rabid critics,
etc. Next is the first
governmental layer. On this level we find various governmental agencies
which carry out investigations and prosecutions, and run the "public"
agencies. Also on this level are the lower-level Masons and members of
other fraternal organizations. The second
governmental VAB contains various intelligence agencies and military
intelligence. This is the level at which we find remote-viewing projects
and fairly well-known "secret" projects. Here also are the higher-level
Freemasons and others in the lower to mid-level ranks of the Illuminati.
Many on this level are aware of extraterrestrial The third governmental
VAB is the real government - the shadow government. Here you find an odd
mix of various secret society types, highly-placed military and
intelligence personnel, and junior-level Marcabians. This is also the
upper level of the Illuminati. On this level we find certain "royal" and
"illuminated" families and bloodlines. This would be what is referred to
by many as the "New World Order". Extraterrestrial intelligence data and
technology is widely used on this level. The upper management of CST
appears to be at this level. Marcabian heirarchy.
This is the ruling body for the planet that pulls the strings for all of
the lower level VABs, and certain of the "special directors" for CST
appear to exist at this level. And sitting at the top of all this is the
Council of Three, currently consisting of Marcabian Council.
This is the ruling body back on Marcab which controls all of the planets,
outposts, and installations which are a part of their federation. They
also secretly oversee Marcabian implant stations. Other
Marcabian-controlled planets have similar administrative and control
structures as Earth. Helatrobus Implanters. This is
actually an incredibly complex layer. On this level we have all manner of
beings - beings in bodies; black thetans out of bodies; and beings such as
those that you find in the OT 3 and OT 7 case. This is actually the real
controlling layer for much of our society and Marcabian societies as well.
The implanters run operations on all VABs below them, and their operations
are what we call spiritual warfare. The implanters are currently running
the Marcabian Council and the Marcabian heirarchy on Earth, as well as
most below. The junior level implanters currently on Earth, located on VAB
5, are also run from this level. Gatekeepers Game board in another
universe Councils - - - - -
If your opponent wishes to occupy point A, and you
wish him to occupy point B, do not push him towards point B. Rather,
occupy point A yourself and control it, and then, "help" your opponent to
achieve his goal of occupying point A (which you have now changed to
duplicate point B). This requires practically no energy output to attain,
and if done properly, your opponent will believe that he has achieved his
goal and not yours. Naturally, moves such as these must be coordinated
with the proper Perception Control and PR assets to be completely
successful. Similar to the Reinforced Vector is the Parallel
Vector. This is where one sets up a vector paralleling your opponent's
which also mimics your opponent's vector, but it is heading towards your
goal and not his. In order to be successful, the two goals must look
identical to the untrained eye. Thus, one's vector and goal take on the
color and appearance of your opponent's, and capitalize on it's strengths.
This is most useful when your opponent's vector and position are very
strong and well-known. Use this strength and popularity to bolster and
reinforce your own vector. The two vectors and goals must be continually
promoted as being the same, until the required flow has been diverted over
onto your vector, away from your opponent's goal. If neither of the above is possible, the third action one should strive for is a subtle redirection of your opponent's vector. On a vector analysis board, this would be a minimal change in vector accomplished by a slight adjustment at one point. The smaller the degree of change, the more effective it is. This requires minimal energy outlay, but often requires additional time. There is a formula for determining the expected
energy outlay versus the degree of change and expected time to completion,
which will be covered later in the section on Redirection of Vectors. By
knowing one element of the formula, one can solve for the unknowns, and so
arrive at a base model scenario. For example, given the same time to
completion, a change in vector of 30 degrees requires much more energy
expenditure than a change in vector of 10 degrees. Likewise, a change in
vector of 20 degrees accomplished in 1 year, requires much more energy
outlay than a 5 degree change accomplished over 10 years, which both
arrive at roughly the same point. Similar to the Redirected Vector above, this is also
accomplished by the application of a steering vector, but the steering
vector must be applied continuously while the arc is being formed. This
type of vector management is most applicable to political operations
requiring delicate and subtle maneuvers. By the intricate use of multiple
steering vectors at different points, a complex sinous path around various
obstacles can be obtained. While the outlay in raw energy can often be
small, the requirement for continuous intelligence reassessment and
multiple vector sources is crucial. While the most flexible and malleable
of the three, this one requires the most work and attention to detail to
complete successfully. By thoroughly understanding proper vector management and it's application in real-world scenarios, the Intelligence Manager will be able to properly utilize all of his opponent's movements and actions.
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